Tag Archive: mac


It’s been four months since I’ve made a blog post, huh? Well let’s change that! Today’s topic shall be video games, specifically my top ten video games I’ve ever played (where have I heard that before?). Here’s how it’ll go: 10-6 will be on this blog post, and the next post will have 5-1. Enough with that: let’s begin.

#10: Tony Hawk’s Downhill Jam (Wii)

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Ages 3+, apparently.

The first choice will be an odd choice to some. I know because Game Informer gave this game a 5/10. So how did it make the top 10? Well, I like it, so screw you. Seriously though, this is probably the most fun Tony Hawk games since the Pro Skater series, which I admittedly barely remember. It’s actually fun to ride downhill all the time, and there’s enough content and levels to keep a player interested for awhile. So, in conclusion, screw you.

#9: Slender (Mac)

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Don’t look behind you.

Yes, it’s now called Slender: The Eight Pages now, but when I played it, it was just called Slender, and the new version apparently doesn’t have $20 mode, which is quite the sin. While the game isn’t actually that long (within ten minutes, you’ll either have all the pages or, most likely, be raped), it’s terrifying enough to be my favorite horror game of all time, just beating out Amnesia: The Dark Descent. With Amnesia: A Machine for Pigs and Slender: The Arrival coming out this year, we’ll have to see if either of these games can unseat Slender as the scariest game I’ve ever played.

#8: Portal 2 (Steam)

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The original space program.

This one’s probably another interesting choice, since it’s mostly a puzzle game, and I hate puzzle games. However, this one destroys all other puzzle games (even its own predecessor) by actually making you feel good at completing things and not having every puzzle have some obscure solution. Plus, the dialogue is actually funny and the controls… control well. I’m starting to realize there aren’t a lot of words being written in this blog. Maybe the next one will be better. It’ll be the top 5 after all.

#7: Kirby Air Ride (Gamecube)

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I want to eat you in the best possible way.

Here’s another pseudo-racing game that I had a lot of fun playing back in the day, but like another game that’s later in this countdown, this one was most fun with friends. My friends and I would hop in and start smashing everything in sight: trees, buildings, each other; nothing was safe from Kirby’s adorable wrath. We played this game several times, resetting it because we were bored. Top Ride and City Ride were the best of the three modes, so I guess it’s ironic that the least fun mode was Air Ride. If actually accomplishing something was too boring, we’d jump into Free Ride and plays Cops and Robbers. One person is a cop and the rest are the robbers, and the cops need to beat the crap out of the robbers until the explode, and since they’re pink squishy beings, you can slap them around the city with your big cart of destruction. For added excitement, jump onto the city rails and see who chickens out before you crash into each other going top speeds with your destructo-carts (spoiler: it’s neither. You can’t hop off the rails unless you’re at a station. Have fun dying!).

#6: Grand Theft Auto: San Andreas (Steam)

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Perpetuating racial stereotypes since 1997.

I had been wanting to play this game for a long time before I finally got it on Steam, but my mom refused to let me get the DS one, Chinatown Wars. I wonder why she wouldn’t let me buy it-

Oh. Right.

Okay, so maybe there’s a bit of violence. Let’s just pretend all of those pedestrians I ran over as I drove on the sidewalk were child molesters. I actually spent the first part of the game trying to not hit any cops, until one literally jumped in front of my car. I guess there’s truly no justice. But all in all, all that stuff is what makes the game fun. The over-the-top silliness that is jumping in a car and running over everything and everyone in your path. It’s a great game, and sure, I’m killing everybody in San Andreas, but at least I’m not actually killing people. It’s a video game, not a murder training simulator.

Next time, the top 5 shall be shown! Hopefully it’ll be better written than this one was.

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            As I woke up this morning, I decided to see how Inferno was doing. I let him out of his pokéball, letting him stretch his legs. He was fine; that’s good. I went to the PC and attempted to get my new Gastly out of it, but I couldn’t access it. I asked the nurse what was going on and she told me that all their PCs got viruses, so they had to fix them before Pokémon could be transferred. Great; they really should start using Macs.

Eventually I got Shadow (Gastly) out of the computer to replace Caitlin, so now I was on my way to the gym: I was ready to defeat Falkner! I stormed into the joint and laid waste to his lackeys, sending them to sheer defeat. It was time for the leader. Falkner looked up as I approached and welcomed me into his sanctuary. This gym, like all the other gyms, had a proud history of using one type of Pokémon without any diversification. “Yes, all my Pokémon are weak to the same types. Why do you ask?” This’ll be fun. Falkner sent out his Pidgey, so I countered with Inferno.

His Pidgey attacked Inferno with a series of weak flying moves, but he clearly was outmatched by my fiery destroyer (patent pending), who burned that bird to a crisp with ember. That was an easy first victory for su-oh wait, what’s this? Inferno is glowing! That’s right saan, Inferno evolved into Quilava! That’s what’s up! That was enough for now though: Stallone would take the final battle versus Pidgeotto. This would be an epic battle, right? Rock Throw, dead. Oh, okay, maybe not. Victory is mine!

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Two birds, one stone.

I walk out of the gym, triumphant with my first gym badge, when the professor gives me a call. He got tired of the egg and it’s now my job to take care of it. Oh… what a letdown. I decided to try and hatch the egg when I obtained it from his assistant, so I put Dahlia in the PC for a breather and took the egg. I tried to continue on my way, but a geisha confronts me and tells me to look after the egg. Ok… I planned to, lady. What do you think I’m gonna do, scramble it? Well, at least it’s a woman who’s being creepy to me now instead of a man.

I decided to head back to Elm for reasons I can no longer recall, but I caught some more Pokémon! They included Aeris (Pidgey), Fungo (Sentret), and Chrysalis (Caterpie). Out of three, I decided to put Aeris into the team. Sorry Blathers, maybe another time. So now I’m back in Violet City, and I can head off to Route 36… or not, because there’s a tree blocking the way. The thought of cutting the tree down hasn’t occurred to anyone, so I guess I’m just going down through Route 32.

Now I find myself in some mysterious ruins. I gaze about this site of ruin excavation, and I reason that, as a ten-year-old kid, I shouldn’t be running around here. As it turns out, I was wrong, because I not only can explore the ruins, I can frikken touch them and solve puzzles. Well, so much for look, don’t touch. I decided to try out the puzzle, and what do ya know, I solved it! A Kabuto, huh… wait, why is the floor shaking? Oh Arceus, there’s no more floor aaaaaaaaaaaa!

I fall down into a dark tunnel where an archaeologist greets me, saying I must’ve solved the puzzle. Are you insane? Your puzzle involves sending people falling into a dark tunnel. You have no regards for anyone’s safety. Forget this, I’m out of here. I caught myself an Unown, but I don’t know much about it. At this point, I’m not too interested in exploring it, so I just leave. I’ve got bigger fish to fry.

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Specifically, this fish.

So now I return to Violet City. Since that creepy man gave me Flash, I reason I can get farther through Dark Cave without bumping into walls. I decided to rest in the Pokémon Center before heading out, so I checked on how Inferno was doing. He was pretty happy: loving the new evolution. I kicked back and relaxed, getting ready to explore the cave, and this day isn’t even half done.

Who Needs Quality Testers?

It’s been two weeks since Valve released a Steam update that broke Team Fortress 2 for Mac users. The next update (about a week later) fixed it. And their newest update? You guessed it, it broke TF2 once again. So in the spirit of game developers making poor decisions, it’s time to talk about really terrible games I’ve seen/played! We’ll put these suckers into sections, so let’s get this ball rolling.

Terrible Controls

If you’re thinking, “Terrible controls? That’s got the Wii written all over it!”, you’re right, because all of these games are on the Wii and use the Wiimote. And yes, saying they use the Wiimote on the Wii seems redundant, but the best Wii games put the Wiimote on its side (and the best of the best don’t use it at all).

Manhunt 2

Manhunt 2 came to the Wii with lots of controversy. “Oh no!” cried really bored parents and lawmakers with nothing better to do, “This game is so violent and our kids will play it and it will teach them to kill people because you can choke a foo’ with the Wiimote+nunchuck!” Well, hypothetical parents, if your kid can successfully use the control scheme to kill someone as intended, then they are pretty much serial killers already. That game was NOT made with the Wii in mind. The controls were shoddy at its best: putting the Wiimote in a choking hold will do nothing but make you look like an idiot. To play this game, like most Wiimote-based games, you’re going to have to shake the controller around until someone dies.

Flick the Wiimote + Nunchuck up to do nothing!

I had to sell the game to Gamestop (mercifully), when I came to a situation where the guards would beat me down, and there isn’t really a way to get back up. You have to shake the Wiimote constantly, and then they’ll just hit you back down again. This game was poorly-made for the Wii, and do not be fooled by promises of murder: you’re the one getting killed.

Red Steel/Red Steel 2

Apparently, this game was to come out on the Wii and make that controller work its magic. I’m not so sure. But regardless of that, the game (we’re talking the first Red Steel right now) was not a very good game. Besides looking terrible (most Wii games do), it was just a low-tier shooter with swordplay put in. And the swordplay wasn’t even good: it just made you flail around wildly and furiously until the other guy died (unless you had to stop for a second so they’d stop blocking like pansies). So just use your gun, right? That’s easier. Nope! They force you into sword battles, no matter how much you try to shoot your gun.

No I don't want to use my sword-awww

The plot was also not very good, making you wonder if there was a part that was supposed to be put in, but left out just because. So along comes Red Steel 2, and it’s time to fix those problems! Well, not really. The main thing they changed is that instead of a shooter with forced sword combat, it’s a swordplay game with some bullets. The sword is actually worth using, but is still plagued by poor controls: there’s no point in using combos or actual swordfighting techniques. You’re just going to flail around until everyone is dead (like in all Wii games). The plot is still full of potholes… plotholes, and the dialogue is annoying (but at least the voice acting is okay). The sequel IS better than the original, but I can’t really recommend either.

Tony Hawk: Ride

Because of all the words that are happening, I’ll only do three games today, but I’ve saved the worst for last. Perhaps even worse than Superman 64 (don’t worry, we’ll get to it), this game was created to cash in on peripherals, and they probably didn’t hire any quality testers because only nerds do that. Unlike the other two games on the list, this game is literally unplayable, where 99 times out of 100 you will fail your mission, and you will fail it hard. If you pick the easiest mode, then it steers the board for you, and you might as well not even play. But if you pick the mode above it, then you still have no control. It turns whether you like it or not, it moves when it wants to, and you will crash into everything.

It's like playing Grand Theft Auto without the fun

The soundtrack is lame, but that’s just splitting hairs at this point. If you jump on that board, you are destined to have no fun on your journey to hell (and if you’re Chase, you’re probably gonna kick the board through my TV).

Next time on: I hate these games please die, more games, and I get the feeling we’re still gonna be on the Terrible Controls part of it. But them’s the breaks.

Dead Man Driving

Several days ago, I got Grand Theft Auto: San Andreas for the Mac (I’ll just put it on the record that my mom does not approve, so don’t go thinking she does). Let’s just say it’s one of the best games ever. But for this blog post, I’ll talk about the part that takes up most of my time: driving.

This is how each of my driving excursions usually ends.

Now, I’m not saying that I’m a terrible driver in GTA:SA, buuuuut I usually cause more collateral damage to the city in one driving session than the entire Justice League in one episode (and that’s quite a lot). I have run over so many people by complete accident, it’s not even funny (ok, it’s pretty funny). I’m still surprised my homies talk to me after all the times I’ve accidentally run them over or caused the car they were in to blow up.

On the first day I was playing, I had failed a mission after blowing up my car outside of the house I had to go to. So, I was grabbing a new car (the term is “borrowing”) to get back to the hood, and 30 seconds later, I had blown up that car too. Alright, no problem, I’ll just grab another one. A minute later, that one was up in flames. And yet, on every mission they ask me to drive. The fact that they force me to drive on every mission may account for the rising crime rate in inner cities.

Another crime that could've been prevented if I had taken driving lessons

I should also mention my great shortcut to getting back to the hood: driving through the guardrail and falling off the bridge into the hood. Don’t see that on the map, now do you? But really, there’s one more topic to speak about: the police are bustas. I went out to try and specifically NOT kill policemen, but that’s a hard task to accomplish when they literally jump against your car. They jumped AGAINST my car, not away from it, towards it. And then they blew it up. Bustas!

You heard me, busta!

In conclusion, Grand Theft Auto: San Andreas is one of the best games ever made ever, and I should NOT be virtually driving (however, I drive well in real life, because I don’t drive at max speed, then turn and hope I stay on the road).

Today’s link is the song I got my title from: Dead Man Walking by Bloodsimple: